SUMMARY
Dedicated and passionate 3D modeler and animator with about 12 years of experience in several fields including the Gaming industry, Aerospace and Defense and the Broadcasting industries. Self motivated and driven to excel in teamwork oriented environments.
SELECTED SKILLS
Software
• Experienced in a wide variety of software applications, including but not limited to 3D Studio Max, Zbrush, Character Studio , Flash, Adobe Photoshop, Premiere, Illustrator, AfterEffects, Dreamweaver, Maya, Poser, Type Deco, PowerPoint, Excel, Word and Access
Production
• Proficient in all aspects of 3D modeling and animation, Character modeling and rigging, texturing and environmental design
• Designed and coded Flash animations, modeling, and animating for military contracted projects.
• Projects that vary from detailed 3d animated scenes to interactive flash animations.
• Working in a teamwork environment where collaborating with the SME (Subject Matter Expert), instructional designers and Art Manager to make the process from start to a finished product as efficient as possible.
• Training missions that are optimized for the web and include precise 3D technical replications of military aircrafts and components such as engine and center consoles. Modeled and textured various aircraft and aircraft components, they include AH Blackhawk, CH47D Chinook, CV-22, MV-22 Osprey, H60, Av-8b and the CG Antietam Battleship Cruiser
• Responsible for instructing students and technical art directing, teaching beginner and advanced 3D modeling and animation. My class had to give a 30 second animation by the end of the program and were graded on consistency and the proficiency of using 3D Studio Max
• Worked first hand from concept to finish on "Caesars Palace", "Aerial Aces", and "Battle Bots" for the GameBoy Advanced, also worked on "BloodRayne", an Xbox and PS2 game with low polygonal modeling and high detailed textures. Also worked with the Unreal Warfare engine to make a tech demo for an original game project
• Character design and modeling from 2000 to 3000 polygons
• Created graphics for live on-air television shows, flying logos, supers, lower thirds, upper rights and full screen graphical layouts.
RELATED WORK EXPERIENCE
Graphic Artist Carley Corporation Orlando, Fl 2010 - Present
Graphic Specialist III LSI (Logistics Services International) – Jacksonville, Fl 2003 - 2010
Instructor Art Institute of Ft. Lauderdale – Ft. Lauderdale, Fl 2003 - 2003
3D Artist Majesco (Pipe Dream Interactive) – Edison, NJ 2000 - 2003
Graphic Designer AT&T Channel 19 – Pompano Beach, Fl 1998 - 2000
EDUCATION
Art Institute of Ft. Lauderdale, Bachelor of Science Degree. Media Arts And Animation 2000
• Had one of school projects published in 3D Design Magazine in February, 1999